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Visceroid command and conquer
Visceroid command and conquer








Primarily Red Zones, sometimes Yellow Zones Str 21, Dex 10, Con 21, Int 2, Wis 12, Cha 9Īlertness, Improved Initiative, Iron Will Unsubstantiated reports exist that some visceroids can reproduce, but most are unfortunate humans transformed by Tiberium.Ī Tiberian Fiend, in its natural (low-resolution) environment Smaller Visceroids can merge to form adult forms, which are significantly more dangerous. Long term exposure cannot be treated and causes a spontaneous breakdown of the affected tissues nearly instantly, as Tiberium saturation within them reaches a certain point. Tiberium gas is a corrupting agent, breaking down virtually any living tissue it comes into contact with. The Visceroid population is directly tied to levels of Tiberium poisoning. Smaller entities are relatively docile (colloquially referred to as "baby" visceroids), but larger specimens are capable of destroying entire cities. The Visceroid of 1418 is a collection of pre-sentient protoplasm, with lightning-quick, extremely strong pseudopods and the ability to absorb great amounts of kinetic force. However, these unstable blobs of flesh soon evolved and became an actual threat, with the ability to expel a highly concentrated stream of toxic gas at any fools coming close. Originally roughly spherical in shape and capable of emitting only small clouds of toxic Tiberium gas, it was weak and not much of a threat. One of the first mutated creatures to appear, the visceroid was encountered as early as 1405. Str 18, Dex 22, Con 16, Int 2, Wis 10, Cha 8Īlertness, Improved Initiative, Combat Expertise, Improved Natural Armor, Improved Natural Attack (Psuedo-pod), Iron Will










Visceroid command and conquer